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Crossroads 08

Tell your tales of glory and woe!

Crossroads 08

Postby Bretonnian69 on Wed Oct 01, 2008 7:50 pm

Rd 1 - Kevin Coleman, Nurgle DL, Papa, and Epidemius

Rd one and two were pretty uneventful. I took some wounds to magic and possitioned myself for charges. Sometime between turn2 and 3 Epidemius got enough to get the 4+ poison. It was at this point i figured he needed to die and die quickly. Dump Truck to the rescue!

Khorne herald killed him in one turn. Meanwhile the bloodthirster was having a throw down with Papa Nurgle. I got lucky on the first round of combat by making all my ward saves. The next round wasn't so balanced because again.... DUMP TRUCK to the rescue! Papa starts taking 4-6 wounds a turn from combat res.

to note one unit of flesh hounds was able to stand up to three turns of attacks from a unit of 3 plague bearers... not average by a long shot.

The game was close until the center folded. 12pt. Win

Rd 2-5 soon to come
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Postby Bretonnian69 on Wed Oct 01, 2008 8:10 pm

RD 2 - Matt Birdoff - Tzneech DL with a chicken :(

I made a huge mistake on turn one by allowing enough room for his flying troup to get just behind me. This was the only mistake i had the chance to make. By the end of turn two 70% of my models were dead to magic missles and shooting.

I made a valient charge on the chicken with my Thirster on turn 6 and i was out by less than 1/4 inch... Worst beating of my life. I've never lost EVERYTHING in a game... until this game..

It's ok Birdoff.... i'm not taking it personal... but i want a rematch!

1 point Loss

Rd 3 - Tim O'Brien - Dark Elves objective game

i placed my three objective markers in his two fast cav units and the one crossbow unit. Chased the two fast cav back into his rear where JUT JUT claimed their tokens and flew away to hide from the remaining bolt thrower. At this point he had taken 4 wounds and was near death.

8 pt. Win
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Postby Bretonnian69 on Wed Oct 01, 2008 8:22 pm

RD 4 - Jarett Messing - 2nd Gen Slan. Lizzards objective game

i started out just playing for the objectives but somewhere laong the way forgot about them and allowed Jarret to geta unit of Terridons to the oppisite objective by turn 6. Of note.. BT took 4 wounds from a 2d6 Strenth 4 Magic missle cast with irresistable force(one of three cast in this game) BT take two wounds. fails two AS and two wards.. take two wounds... multiply by 2... BT has one wound left on turn one... NO BIEN!

Damn you warmonger dice!

1 point Loss


Rd 5 - Derek Schmid - Balanced high elves.

Dispite his +2 to go first i win the roll and get to go first. I rolled my whole army up into his face max move just like the Khorne days of old. The BloodThirster and 2 20' movement Slan units roll on the middle. He set his whole army up in the left. After that i just pounded forward killing everything in sight. The game was tight until turn 4 when his units started dying off in droves. Turns 5 and 6 were clean up, but i wasn't able to kill his Lvl 4 for the extra two points.

8 point Win
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Postby Bretonnian69 on Fri Oct 03, 2008 7:57 pm

end result.... i put by bloodthirster in the wrong spot twice... and i lost twice. not to mention a comp 4 put me up against some tough shit... this list couldn't handle the fire.....


back to the drawing boards.
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Postby GeneralofChaos on Fri Oct 10, 2008 6:15 am

Nice battle report and great job, wish there where more battle reports from the Crossroads.

Tzeentch Daemons have a huge advantage over Khorne Daemons, it's almost a free win if you make a mistake!




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Postby Bretonnian69 on Fri Oct 10, 2008 5:07 pm

and i made a huge mistake on turn one.... damn me. lol
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Postby GeneralofChaos on Fri Oct 10, 2008 5:37 pm

You learn from it and adjust next time, what did you think of his Screamers? Did you have a tough time dealing with them?



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Postby Bretonnian69 on Fri Oct 10, 2008 5:54 pm

he made a small mistake with them on turn one... tried to sneek them in behind my daemonettes and couldn't fit so he was forced to put them in front. they charged and delt witht hem easily...


but he had one unit.... you have 4 lol
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Postby GeneralofChaos on Fri Oct 10, 2008 7:44 pm

My Screamers can be a force as I hold them in reserve and once my opponent over commits. I will unleash 12 S5 attacks on some sweet target.

With lot's of terrain on the board, they are killer unit to unleash on your opponent. In rounds 3-6 they can be a real force, once they are behind your opponents lines.

Yet I never see anyone play with as many Screamers as I do, they play a huge role in my army. Because of the auto-hit.



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Postby Bretonnian69 on Fri Oct 10, 2008 7:50 pm

i think that's the trick with screamers though... wait until late game and take a lot of them... that's a hell of a clean up force for what's left over after your magic and shooting phase...


i pray i never have to play this list, as cool as it is... it'd wreck most of my armies on dice alone. :)
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