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Eldar 1750pts

Eldar 1750pts

Postby mkistler on Wed Nov 14, 2007 10:15 pm

So here's what I'm thinking of running this weekend.

Eldrad
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6 Harlequins - 6 Kisses

10 Avengers - Exarch w/Shield/Bladestorm
10 Guardians - Brightlance
10 Guardians - Brightlance
10 Guardians - Brightlance
10 Guardians - Missile
10 Guardians - Missile

Wriathlord - Missile/Brightlance
3 War Walkers - all scatter laser
5 Reapers - Exarch w/fast/crack shot
"Delightfully Esoteric, yet ubiquitously clutch!"
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Postby Naoufal on Wed Nov 14, 2007 10:50 pm

Wow, that's a lot of models for eldar. I would consider dropping one squad of warriors to get some more psykers. A shadowseer in the harlies would protect them from ordinance and lack of terrain. Also I think enhance is awesome on the guardians (I5 :P ) plus you might want a seer to help the wraithlord from failing stupidity.
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Postby mkistler on Thu Nov 15, 2007 12:17 am

ITs a thought, but I like the bodies. Still, 10 less dudes and one less gun nets me 3-4 psykers with abilities. I'll think about it.
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Postby Mikhaila on Thu Nov 15, 2007 2:26 pm

Doom/Guide are very useful with warwalkers and avengers. And you want a seer for the Wraithlord, as even one round of him standing around stupid could hurt quite a bit.
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Postby mkistler on Thu Nov 15, 2007 9:29 pm

That was my though, Eldrad can cast 3 powers a turn so I should be able to Doom a target and guide both units, or double cast Eldritch storm on Guants, etc.

Good point on the seer though, I need that guy functioning every turn. I'll squeeze some in somehow.
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