by njpc on Fri Jun 26, 2009 6:48 pm
Thought i'd chime in as well (paul from tfg)
I don't pretend to have the experience in fantasy that ed/ ludwig do, but through conversing with them and brain storming do have some thoughts on what helps me "win" or my goal of playing better.
1. What makes a good army list?
My army of choice is skaven. I have demons, beastman, but i like the rats. When building a list, I work towards the armies strengths, shooting, magic, numbers, I also eliminate units I know will not work with my play style IE plague priests, rat ogres, assassin are gone. I like high leadership, so I go with a warlord, I like heavy magic 3 engineers. Then I go 2 units of jezzails, and 2 gutter runners, because it works. Simple and effective. A "good" skaven army should have numbers, and also be able to handle or defray armies. So plague monks can work, that's what i'm building now.
2. What tactics do you apply to said army?
My army build is numbers, so I apply rank/ flank. Flee and flank. And typically refused flank deployment with a magic heavy concentration on 1 area of the opponents army. This allows me to focus on overloading that side, and then number really can help. I'm not going to beat a demon player head up, but i can beat them with careful sacrificing, and longevity of the game. I know I cannot massacre for a win, but a solid victory could happen. So I look at what I need to kill for points, then what can be killed, then what WILL kill me. I priority rank them, and go for it. Fuck it if dice fail me.
3. What is your metagame?
I'm always asking feedback from opponents most of the time. I ask them what worked? what were they afraid off? what impressed them? and what do they think needs to leave the list? From there I plug it into my phone or write it on the back of a copy of their army list. I read over and see if these will change my list. Example Rohen from Warmongers loved my list, but mentioned for me to slow down during deployment. So I started timing myself. I average deploying a 18 deployment army in less than 5 mins. IE i'm excited to play. But I need to slow down.
4. Know your army, what is its weakness.
Knowing your armies weakness is big because it will tell you want to kill. I noticed throwing an opponent off their game is big too. At the last showcase, I broke a unit of Knights Errant witha flank charge of slaves on turn 2, my opponent was appalled, but numerically i knew i needed 1 wound to win. I got that wound with a lot of luck, and 3 ranks+outnumber+flank is great vs opponent having a standard.. i'm up by 4 vs leadership 8 without a general or bsb, before 1 wound. Killing fast cav typically means i'm the only one re-directing charges in the game, and killing that 5 man unit of fast cav typically mean panic check. Hiding my army on turn 1, mean gutter runners into opponents cannons on turn 2.
All in all, i focus on fun. My goal in a 5 game event is 2 wins and a draw. I'm doing average to good this year with:
Colonial I went 2-3-1, close loss to a demon player, loss to vs dance spam, loss to lizardman player that I think in another go around I can beat because I knew nothing about the slaan+engine list.
Showcase last event 2-1. Draw to beastman that was a fun and great game. Massacred a bretonnian army, i deployed great, and my giant got
jump up and down. Massacre vs an orc army.
2999? Who knows, i think i'm in the good comp bracket with a skaven army, scary huh? Vs most of the field i'm probably playing from behind, god knows what i'll do vs VC at that point value, but my goal is fun, and laughs, i'm pretty sure I can succeed with that.