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Lizards Questions

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Lizards Questions

Postby mkistler on Tue Apr 28, 2009 8:30 pm

Couple things that came up...

1. Stegadon joins a Saurus unit. Rider has Mirrored Shield. Carnosaur joins same unit. If you target the Carnosaur seperately does it get the Mirrored Shield effect?

2. Can a Character on a Stegadon fire one of the weapons? I am saying a big fat NO on this one. My reasoning is simple - the rules tell you what you can do, and nowhere does it say the character can fire one of the weapons. On that same line, if I join an Elf lord to a RBT does that mean it fires at BS6? Cause if the Steg can do it the Elf can.

3. If a Slaan joins a Saurus unit can he use his "float" ability? Its a bit unclear in the wording, although it implies he can only do it with Temple Guard.

4. How does Razordon always stand and shoot work against the Demon Banner that allows no standing and shooting?
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Postby bdickj on Tue Apr 28, 2009 8:50 pm

1. YEs, as it applies to the entire unit, regardless of targetting restrictions. Just because you can be targetted seperately does not mean you are not still part of the unit.

2. I don't know. Alot of lizard players do it. The big difference is, the Steg isn't a war machine, and neither is the howda. Uknown.


3. No. His bonuses are only with TG.

4. The Razordons say Must if able too. The Banner says they can only stand. So, no S&S for Razordons. Simple fix.
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Postby mkistler on Wed Apr 29, 2009 12:58 am

2. Just because Lizard players do it doesn't make it legal. Again I refer to to the rulebook. Unless it says the character can fire the blowpipe they are just making up rules.
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Postby bdickj on Wed Apr 29, 2009 2:50 am

IDk about that, Mike. It's not a war machine, and those rules apply only to war machines.
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Postby Punk on Wed Apr 29, 2009 3:02 am

An elf Lord can not fire a BT like a Dwarf Master Engineer can fire a BT...

In fact a Skink displaces a crew on top of the howda and does not replace "as crew".

It takes two crew to fire a weapon...skink chiefs or priests are not crew.


The only thing that a character can use is the Engine of the Gods...

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Postby MantisZero on Wed Apr 29, 2009 3:25 am

1. Yes, what Brian said.

2. No. I dont care who you are, no. You cannot bend the rules to get reroll hits and wounds... :roll:

3. Absolutely. The rule does not say he needs to be joined in a TG unit to cast his spells, only that he has to be placed in the 2nd rank. It says "The Slaan Mage Priests palanquin allows it to float up to cast its powerful magic before dropping back within the protection of its unit. Because of this, his line of sight is worked out as if the Mage Priest himself was a large target." It says nothing about being in a TG unit only to gain that benefit. It does say he must be in a TG unit to cast from the 2nd rank, and to cast while engaged in combat. Those things cannot be done with a unit of Saurus, or any other unit the Slann joins.

4. What Brian said.

Another question...

How do you score points against a Salamander/Razordon unit?

To get full points for the unit, do you have to wipe the Salamander and ALL crew or just the Sally?

To get half points do you just have to kill 2 models (say 2 crew, or Sally and 1 crew) or must you kill either all crew or just the Sally? The unit starts as 1 monster + 3 crew (4 models total)

The Salamander/Razordon unit rules say nothing about being a monster handler or anything like that they are just skirmishers. I would assume it works similar to something like Rat Ogres where you kill half models or the whole unit but i dont know...

I am unsure how this works, any ideas?
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Postby slow hammer on Wed Apr 29, 2009 3:59 am

The army book says they are skirmishers and it also says they fight as skirmishers in close combat, in the army list it does describe the skinks as handlers but no where does it say the unit coubts as monsters and handlers. So they're skirmishers therefore killing 50% of the modles in the unit will get you have points.
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Postby Ludwig on Wed Apr 29, 2009 4:20 am

Can a Character on a Stegadon fire one of the weapons? I am saying a big fat NO on this one. My reasoning is simple - the rules tell you what you can do, and nowhere does it say the character can fire one of the weapons. On that same line, if I join an Elf lord to a RBT does that mean it fires at BS6? Cause if the Steg can do it the Elf can.


I don't see what the problem is here, the steg isn't a war machine, it just it takes two skinks to fire the weapon. It doesn't specify which two and it doesn’t say both blowpipes are one weapon. If a char rides a steg he can be one of the skinks that fire one of the blowpipes.
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Postby Bretonnian69 on Wed Apr 29, 2009 10:03 am

1) Myke, you're just pissed because i tricked you and you shot yourself in the face. lol. the rules are clear, he's part of the unit and therefor benefits from the item as well.

2) i am unclear of this myself. I have seen other Lizard player do it so i believed it to be correct. i looked in the rule book and found nothing to contradict this. Await "The Great Mauleed," somehow i think he might have some clarification on this issue.

3) not sure, don't have a Lizard book

4) they can not stand and shoot. works the same way as the Bretonnian banner.. uh, banner of chalons, i think?
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Postby mauleed on Wed Apr 29, 2009 12:49 pm

Ludwig wrote:
Can a Character on a Stegadon fire one of the weapons? I am saying a big fat NO on this one. My reasoning is simple - the rules tell you what you can do, and nowhere does it say the character can fire one of the weapons. On that same line, if I join an Elf lord to a RBT does that mean it fires at BS6? Cause if the Steg can do it the Elf can.


I don't see what the problem is here, the steg isn't a war machine, it just it takes two skinks to fire the weapon. It doesn't specify which two and it doesn’t say both blowpipes are one weapon. If a char rides a steg he can be one of the skinks that fire one of the blowpipes.


I'd auto-zero someone for that.

There isn't any rule that makes it clear that the character's BS can be used. So if you do, you're playing an ambiguous at best rule to your advantage. That's an auto-zero.
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Postby Punk on Wed Apr 29, 2009 1:09 pm

You can not use his BS!

I don't think its ambiguous.

Howdah Weapons: It takes two crew to fire a giant bow or one for each giant blowpipe (So two Skinks can't throw javelins if they are bring fired.



They even point out it takes two skink crew and how hey can not use their javelins...

The character displaces a crew as far as number of models, but no where does it state they become crew or have the ability to use his BS like a dwarf master engineer.
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Postby bdickj on Wed Apr 29, 2009 1:16 pm

The main rule in question is the giant blowpipes, not the giant bow.

I don't care one way or the other.

The way I look at it: He has 2 shots with the damn thing before my flesh hounds tear down the guy up top.
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Postby MantisZero on Wed Apr 29, 2009 4:30 pm

I do not think a skink character can fire the damn blowpipes. Now i know some people are doing it to take advantage of the Venom of the Firefly Frog item (so the character would fire 2D6 reroll to hit and wound S3 poison shots!)

I would say no until its FAQd. I would let my opponent do it, only to save my sports score but they would get a big fat zero.
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Postby bdickj on Wed Apr 29, 2009 4:59 pm

And Kistler, I am not saying yes, they can, but nor am I saying no they can't. The rules aren't clear, and are at best ambiguous.
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Postby mauleed on Wed Apr 29, 2009 5:01 pm

And how do we play ambiguous rules (if we don't want a zero and a punch in the face?)
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